Jonh, Kev Hodge,Gizmo,Dave Watchuback and clan founder Mark aka Steele.


Welcome to the 6th Battalion DLI clan which was formed in March 2002 and at present is non active, the clan was started by Mark (FM Steele) as a bit of enjoyment to get a few guys together working as team and play the game Medal of Honor and now Call of Duty online. And through his hard work and with a lot of help from other clan members, the clan grow into a formidable force and was run on the basis of a Light Infantry Battalion , even to the extent of a get together (Piss up) in 2003.

Members of the clan came from far a field as Finland, Norway, USA, Iceland, Australia, Holland and here in the UK, where there was a strong contingent from the North East of England. The clan played against other clans in a league (clan ladder) which can be very competitive. Communications through out the clan comes in different forms, apart from Email there is Gamespy which is a online gaming web site which has chat facilities, and file sharing, during the games an application called Team Speak is used where comms between team members is brought together by the use of head sets and mics. and to help our foreign contingent a world time clock so that everyone is on the start line for H-hour.

The clan was based on the British Light Infantry Battalion, 6th Durham Light Infantry (DLI), which was amalgamated under the Options for Change reductions with the other county regiments in 1968 to form four Light Infantry Battalions. 1st 2nd 3rd and 4th, on the 31stMarch 1969 the 4th was disbanded and members dispatched to the other three Battalions, where it remained the same until 1993.  In 93 under the Options for Change it was decided by the Regimental Council to merge 3 Battalions into two, 2LI became 1LI, 3LI became 2LI.  Today 1LI.



Once in a while a game comes along that justifies all the time spent playing them, and it's rarely the one we expected. Before Christmas, everyone was going crazy about Return to Castle Wolfenstein, penned by the mighty iD and sequel to the original first-person shoot 'em up (FPS). Only now can we see how misplaced those five-star ratings actually were. Plot-wise there is nothing really new about Medal of Honour.

You play a Gl ordered to go behind enemy lines on six covert missions and 30 levels. Sometimes you are alone, sometimes computer-guided allies will lay down covering fire. On paper it sounds like your standard World War II scenario but there is nothing standard about the execution. Medal of Honour blows Wolfenstein and every other FPS away on every level. The graphics and design are consistently jaw-dropping. The realism is ramped up even from previous WWII games such as Operation Flashpoint with convincing Nazi storm troopers, tanks and planes. When an enemy is cornered, he shoots blindly round corners or throws grenades at random. All the while, shells crater the ground, searchlights home in on your position and guard dogs follow your trail. Rarely has any game hit you with such tension. Even better are the scripted levels, where your freedom is restricted by the necessity of the story. Usually this is extremely irritating, because developers tend to be a lot better at programming than storytelling. But not here. From the first jeep ride through occupied territory which suddenly goes wrong to the final assault on the bridge at Remargen, this is entertainment on a scale previously only seen in movies. Some of you will have heard of or even seen the Omaha Beach mission, which sends your soldiers storming the Normandy coast, Saving Private Ryan-style, under a terrifying hail of machine gun fire. For once, however, the hype is justified: this one mission alone will stick in your memory. Even after completing it, you'll find yourself sneaking back to see if it could be done more efficiently - how many games can boast that?

Of course, there are ways Medal of Honour could be improved. Some of the levels could be longer and there could be more freedom to explore. The menu screen could also do with an overhaul to make it easier to save games. Undoubtedly the Omaha Beach level overshadows everything else -a real problem given it happens so early in the game. However, this is a landmark title by any reckoning. Indeed, to see the mighty iD toppled from its throne so comprehensively, after dominating the genre for nearly a decade, is more momentous than it sounds. Medal of Honour and Wolfenstein were both based on the Quake 3 engine but there the similarity ends. Developer 2015 has taken the FPS to a whole new level.


Call of Duty is a brilliant action game from beginning to end, and is packed with so many amazing moments that it's my leading candidate for the best PC game of 2003, and there's a good argument to be made that's it's the best WWII shooter ever.

Call of Duty is the first product from developer Infinity Ward. If you've been following development of the title, you already know that that most of the team came from 2015, where they developed 2002's stellar Medal of Honor: Allied Assault for EA. That game, more than any before it, used lots of scripting, cinematic presentation, epic battles and amazing sound effects to make you feel like you were inside a WWII movie. As you might expect, there are a lot of similarities between the two titles, and yet Call of Duty manages to one-up Allied Assault at almost every turn.

The game is split into three Allied campaigns: American, British and Russian. Each of these parallel campaigns starts around D-Day and continues through Europe until the fall of Berlin in 1945. In each campaign, you assume the role of a particular grunt, but you're almost always surrounded by friendly soldiers fighting alongside you. Sometimes you're working with a small squad fighting your way across the countryside; other times you're just one face in a huge army swarming across a battlefield, making good on the game's tagline: "No Man Fights Alone."

These epic missions more than anything else, are what sets Call of Duty apart from just about any other game out today. Where Allied Assault had the stellar "Omaha Beach" mission, Call of Duty is jam packed with incredible set pieces, each more unforgettable than the next. For example, the British campaign opens with two frantic missions set at Pegasus Bridge , a huge outdoor area that you'll try to defend using everything at your disposal -- your weapons, your squad, mounted guns and even a flak cannon capable of destroying incoming tanks.

The Russian campaign opens with two similarly memorable missions. In "Stalingrad," you don't even pick up a gun -- you get to act as bait, diving from cover to cover as buildings come crashing down around you, and you'll find yourself replaying the mission just to get a good look at everything happening across the level. You finally get to bear arms in " Red Square ," which offers a stirring scene as the Russians storm the famous landmark. Later, in "Pavlov's House," there's a nailbiter of a scene where you need to survive for five minutes as wave after wave of soldiers come flooding up the stairs of a crumbling building, enemy tanks demolishing the walls around you. Once you've finished all three campaigns, there are three great final missions (one for each country) that act as an epilogue to the campaigns.

What makes these missions work is that even though they're filled with scripted events, they almost always offer numerous routes to victory. I could spend pages offering strategies for the Pegasus Bridge missions -- you know certain things are going to happen at a certain time, but there are also things under your control, such as how far the Germans advance in certain areas or the protection of the precious flak cannon. Similarly, there are any number of ways to approach "Pavlov's House": if you're quick enough, you can take out the tanks before they reach your position, or you can hunker down and try and fight everyone off until Allied reinforcements arrive.

Call of Duty also offers a few more densely scripted missions, such as an American level where you're riding in a car, shooting Germans out the window and hanging on for dear life, or a similar truck ride in the British campaign where you're firing Panzerfausts at roadblocks and other enemies. These missions play out like something straight out of Raiders of the Lost Ark -- they offer lots of split-second narrow escapes, and are dropped in just often enough to provide a welcome change of pace. Of course, you get to drive a tank during the Russian campaign, yet another memorable level in a game chock full of them them. Reviewed by